Whenever a major awards ceremony approaches, you'll find a demand for introducing of new categories to acknowledge underappreciated efforts and fill the hearts of followers dedicated to specific genres.
A fellow writer has already made for a horror game category. It would be amazing. The same goes for tabletop games, representing someone's personal cause. But they will have to forgive me when I prioritize just as with other blinkered fanatics, I possess a compelling case for why my demand is the most urgent and significant. The demand is this: We need an award type for logic-based games.
The Genre Classification Challenge
Categorizing art by genre is not a science; opinions vary greatly, and typically spark debates resulting in unclear classifications. This explains why film award organizations avoid this approach. Yet it remains an essential concession within the realm of video games, showing incredible range they barely qualify one unified medium.
For the full spectrum of gaming accomplishments to gain proper attention, and to ensure all game types to have a chance for representation, specific award classifications remain vital.
Current Gaming Award Categories
Prominent interactive entertainment events presently include classifications covering Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these classifications effectively encompass many game types, making space possible for numerous titles.
This doesn't apply to puzzle games. No appropriate category exists to put them. Consider three of outstanding current releases, each quite distinct: the architectural riddles of one title, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles of a third title. What category would fit them between these six categories? Unfortunately, nowhere.
Acknowledgment Issues
Numerous examples exist of brilliant puzzle games released every year without proper recognition at major award shows, unless they happen to qualify award groups including Mobile Game, Virtual reality experiences, or the intensely contested Indie races.
- One classic puzzle game got overlooked completely during that awards season
- Another creative title was excluded that year
- Popular arranging title was overlooked that year
- Limited numbers of puzzle games managed to sneak into niche award types
Significance of Puzzle Games
Commonly they're modest productions, however the design behind logic titles carries substantial weight. Well-known matching games rank among the most-played games globally continuing this trend for many years.
The iconic tile-matching title competes with popular creative games for the title of highest-selling title ever; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks to the art of video games, while interacting across multiple categories.
Proposal and Rationale
Puzzle games wouldn’t have that issue. You could fill a field of five engaging, different, qualified experiences every year with ease — perhaps, with difficulty, given the need to exclude so many good games out.
To emphasize again, these are games lacking appropriate categories at major gaming awards. Brain-teaser creators operate at the demanding boundary interactive creation, developing some of essential manifestations of gaming itself. Just like film action specialists, they merit acknowledgment. Don't make them wait generations.